AI Insights · Timothy · October 2021
Top 5 Cooking Games on iOS in Middle East Q3 2021
Explore the performance trends of the top 5 cooking games on the iOS platform in the Middle East during Q3 2021, including their weekly downloads, revenue, and active user metrics.
In Q3 2021, the top 5 cooking games on the iOS platform in the Middle East exhibited diverse performance metrics, showcasing varying trends in weekly downloads, revenue, and active user engagement. Here’s a detailed look at how each app fared during this period, based on Sensor Tower data.
Cooking Madness-Kitchen Frenzy saw fluctuations in its weekly revenue, starting at around $10.8K at the end of June and peaking at approximately $11.5K in early September. Downloads varied significantly, with a notable peak of 14.6K in the first week of August. The game maintained a rising trend in active users, starting from 36.6K at the end of June and reaching 53.9K by the end of September.
Food Cutting - Chopping Game, a newer entry, experienced an impressive spike in downloads, hitting a high of 54.6K in mid-September. Its weekly revenue also showed an upward trend, growing from $193 in early September to $579 by the third week. Active users followed a similar pattern, peaking at 56.6K in mid-September before tapering off to 34.3K by the end of the month.
SpongeBob: Krusty Cook-Off demonstrated a mixed performance with revenue peaking at $1.9K in the first week of August. Downloads surged dramatically in mid-July, reaching 22.5K, while active users showed an overall upward trend, peaking at 52.9K in late July before stabilizing around 26.8K by the end of September.
Cooking Fever: Restaurant Game exhibited steady revenue figures, maintaining around $3.5K to $5.1K throughout the quarter. Downloads were relatively stable with a peak of 10.9K in early August. Active users showed minor fluctuations, starting at 49.9K at the end of June and ending at 45.7K by the end of September.
More Snacks!, despite being a newer game, showed a strong start with 18.7K downloads in its first week of August. However, its revenue remained modest, peaking at $27 in late August. Active users reached their highest at 13.2K in early August but gradually declined to 6.5K by the end of September.
For more detailed insights and data, visit Sensor Tower.